Creating the Ultimate Supervillain Football Team, Part 2

by Villainous Godot

superpro.jpgContinued from here.

Wide Receiver: Sinestro and Superboy Prime

Sinestro has two things going for him as a wide receiver - flight and speed. Those are already great assets to any wide receiver but his power ring grants him even more benefits. Sinestro can snag a pass in an energy field and keep it protected until a touchdown. Plus, the ring allows Sinestro energy blasts and forcefields, keeping him safe and neutralizing any heroic attempts at tackles. Combine him with a skilled quarterback and his ring will be used in myriad, unforeseen tactics. When the heroes intercept a Sinestro-crafted football and take it to their end zone us villains can laugh as the touchdown appears in our favor.

Then there's Superboy Prime. This not lame Supersomething has all that is Super (super-strength, super-speed, eye beam stuff, etc.) of the originals combined with whatever the writers want to jam onto him in order to make sure he can dog pile Superman into Kryptonian mash. Hey, he did go toe to toe with both Superman and Superman Prime (or something) at one point so we've got that going. Supposedly he also has "time powers" going for him so, why not?

Full Back: The Juggernaut

Nothing can stop the Juggernaut is a truism and this true truism is truly true when the Juggernaut stomps through the offensive line in order to spike the ball in the end zone. Giving the ball to this behemoth is liable to get quite a few touchdowns before the heroes manage to scrounge a viable means of halting his advance. When that happens, Juggie blocks for a few plays, long enough to knock the heroes off their game and reinvent the strategy from "Juggernaut stomp!" to one where "Juggernaut stomp!" is intertwined with more variety than Iron Chef Morimoto. When the heroes have a difficult time utilizing their anti-Juggernaut defense strategies, and there are multiple heroes concentrating on the Juggernaut, we can sneak a Running Back through their lines or hit an open Wide Receiver.

Running Back: Zoom

With the Fullback position going to the brute Juggernaut, we're left to go with some speed to balance the equation. While the heroes are quadruple covering the Juggernaut, our speedy Running Back will zip through (or around) their lines and into the end zone. Well, Zoom doesn't actually have super-speed so much as he slows time for himself making him appear superfast. Even so, he does have the ability to grant super-speed to others on occasion and this can boost the team's chances at victory. What can the heroes do against a superfast Juggernaut or a quarterback with a few extra minutes to analyze the actual play? Not much we tell you!

Quarterback: Doctor Doom

Evil Quarterback selection is quite a challenge with all the villainous minds capable of advancing nefarious schemata and football winning campaigns. The problem is that many of the superbrains are lacking superbrawn. Lex Luthor can be knocked out of commission once his Kryptonite Suit is crippled, The Leader's giant green brain doesn't give him telepathic powers capable of accurately directing a football's trajectory and MODOK is a floating head in a chair, probably the worst idea for a quarterback ever. All that doesn't even consider what happens when the heroes drop an enraged Hulk in the pocket for a Gamma Tackle. Many "brains," right there, would be accenting the white yard markers with a reddish paste made from equal parts smashed villain and defeat. Our victorious candidate is Dr. Doom. Already we have a born team leader capable of working with diverse villain sets and one who is already feared throughout the world, by heroes and villains alike. Factor in his hypergenius intellect and you have a game winner - if this dictator can usurp the powers of the Beyonder, then he can definitely win a football game, while simultaneously attaining godlike powers as well. But, like late night infomercials, there's more! Doom's armor contains a variety of weaponry and technology to hinder the heroes' defensive plans. Photon blasts, laser cannons and rocket boots allow Doom to avoid (read: repel) the blitz and his armor's computers can calculate playbook and passing information. If you thought that was enough, here's a bonus like sprinkles on a birthday cupcake (of evil). Doom has repeatedly faced the most powerful heroes on Earth on more than one occasion. He has the experience and clout needed to react with cold, ruthless determination even with the Fantastic Four coming around the corners. And did we mention that Dr. Doom has a doctorate in magic? This Sorcerer Supreme runner up wields magical abilities which rival or surpass those of Doctor Strange and, as we all know, magic is unpredictable enough to give the villains the edge.

There you have it. The Lombardi Trophy is ours next year.

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Comments


Man, I can guarantee you that the Green Goblin offers a higher pass rating with Pumpkin Bomb completion.

The field would have to be several miles long and made of adamantium in order to withstand the beatings from these villains cleats.

Now I want to see Superpro take on your team singlehandedly.

I would love to actually see this game.

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